Windows Mobile
Home Screen Alarm - Starter Kit for Windows Mobile
Name: Home Screen Alarm Plug-in
Category: Home Screen Plug-in
Platform: Windows Mobile 6 Standard
Language: C++

This Windows Mobile® Starter Kit is a ready-to-run home screen plug-in that shows alarm information on the home screen and provides a shortcut to access alarm settings.This starter kit demonstrates the following technologies:
- Developing a basic Win32 smart device application in C++.
- Getting data from Windows Mobile registry.
- Creating a shortcut to the settings page.
- Using home screen APIs.
- Programming with COM.
- Building and debugging a home screen plug-in.
4 October 2007 in Developer Tools & Starter Kits & Windows Mobile | Comments (0)
Ski Time Mobile - Starter Kit for Windows Mobile
Name: Ski Time Mobile
Category: Game
Platform: Windows Mobile 6 Standard
Language: C++

This Windows Mobile® Starter Kit is a ready-to-run arcade game for Windows Mobile 6 Standard devices, with a portrait format 220 by 176 pixel display.This starter kit demonstrates the following technologies:
- Encapsulation of an application window within a class.
- Encapsulation of an application WNDPROC within a class.
- Loading images from embedded resources, and accessing them through static names.
- Clean separation between game logic, framework and Windows API code.
- DirectDraw initialization, double buffering and clipping.
- Resource management to facilitate shared resources and reduced loading times.
- A flexible, stack-based model for game state transitions.
- Basic Animation.
3 October 2007 in Developer Tools & Starter Kits & Windows Mobile | Comments (0)
Tic Tac Toe - Starter Kit for Windows Mobile
Name: Tic Tac Toe
Category: Game
Platform: Windows Mobile 6 Classic and Professional
Language: C++

This Windows Mobile® Starter Kit is a ready-to-run Tic Tac Toe game that uses the new Mobile Ink APIs. The user can play against another person or against the computer, by writing X’s or O’s directly onto the touch screen.This starter kit demonstrates the following technologies:
- Basic Win32 smart device application development in native C++.
- Creating and enabling ink objects to allow a user to write ink strokes on the user interface by using the IInkOverlay interface.
- Enabling handwriting recognition by using the IInkDisp and IInkStrokes interface.
- Using dialog boxes, controls, and resources.
- Using a flexible UI that supports portrait, landscape, and square-screen devices of various resolutions.
- Using ScreenLib to make controls aware of screen size and orientation
3 October 2007 in Developer Tools & Starter Kits & Windows Mobile | Comments (0)
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